Night Nurse, Healer of Heroes
Uncommon · Legendary Creature — Human Doctor Hero
6.2GoodRank 94 of 276
57.6%Rank 74 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A two-mana 2/1 with flash and lifelink. When she enters she returns to your hand a permanent card that hit the graveyard this turn, such as a creature that died in combat: value and an ambush blocker.
Risks. A 2/1 is fragile, and her effect needs a permanent card to have just hit the graveyard this turn. Otherwise she is a small body.
In the draft. A good uncommon to take fairly high in white: she wins a creature trade. She is especially good in white-blue.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Uncommon: rank 22 of 100
- White: rank 20 of 42
- Cost 2: rank 22 of 63
- Average pick: 3.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 45,716 games
- 2 copies57.7 % · 4,778 games
- 3 copies58.9 % · 197 games
Win rate since the set came out (card in hand)
- First two weeks59.0 % · 15,360 games
- Next two weeks55.9 % · 7,212 games
- After that54.2 % · 1,097 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ghost, Spectral Saboteur1,186 games · 57.7 % (instead of 53.6% expected)
- Super Speed470 games · 54.7 % (instead of 50.9% expected)
- Hawkeye's Bow979 games · 56.2 % (instead of 52.6% expected)
Cards it wins less with
- Ant-Man, Colony Commander878 games · 50.1 % (instead of 55.1% expected)
- Wolverine, Fierce Fighter1,365 games · 55.3 % (instead of 59.4% expected)
- Kingpin's Enforcers1,650 games · 50.7 % (instead of 54.4% expected)
Where it is played
B/W · 29 %G/W · 26 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




