Ant-Man, Colony Commander
Uncommon · Legendary Creature — Human Rogue Hero
4.4WeakRank 216 of 276
53.7%Rank 188 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A two-power green-blue creature for three mana: when he attacks and you pay one mana, he puts a +1/+1 counter on a creature, and each counter makes a 1/1 green Insect creature token (once per turn). He builds a board bit by bit.
Risks. He has to attack at power two, so he can die on the way. Without counters or protection his engine stalls.
In the draft. A good pick for green-blue decks that want counters. Outside those two colours he is unplayable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 80 of 100
- Multicolour: rank 40 of 44
- Cost 3: rank 60 of 80
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 14,046 games
- 2 copies53.3 % · 2,483 games
- 3 copies62.1 % · 124 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 5,096 games
- Next two weeks54.8 % · 2,355 games
- After that58.0 % · 357 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cruel Alliance1,190 games · 57.8 % (instead of 53.8% expected)
- Ms. Marvel, Kamala Khan814 games · 55.8 % (instead of 51.9% expected)
- World War Hulk999 games · 54.0 % (instead of 50.4% expected)
- Earth's Mightiest Heroes979 games · 57.4 % (instead of 54.3% expected)
Cards it wins less with
- S.H.I.E.L.D. Spy Kit1,026 games · 49.0 % (instead of 55.4% expected)
- Captain America, Living Legend1,188 games · 49.6 % (instead of 55.0% expected)
- Night Nurse, Healer of Heroes878 games · 50.1 % (instead of 55.1% expected)
Where it is played
G/U · 59 %
Played in 4.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




