Rapid Rescue
Common · Instant
5.8PlayableRank 123 of 276
57.8%Rank 70 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A one-mana green instant that mills two cards and lets you take a permanent from among them, with two life on top. It is small value, and it feeds the graveyard.
Risks. It does nothing on the board, and the permanent is luck: you may find nothing. The milled cards are gone from your library.
In the draft. Filler for a green deck, better if your deck uses the graveyard. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 18 of 91
- Green: rank 17 of 37
- Cost 1: rank 9 of 26
- Average pick: 11.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.0 % · 20,346 games
- 2 copies57.2 % · 4,104 games
- 3 copies57.0 % · 574 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 6,124 games
- Next two weeks57.5 % · 5,233 games
- After that58.2 % · 673 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stark Industries1,272 games · 61.9 % (instead of 57.2% expected)
- The Ruinous Wrecking Crew870 games · 61.6 % (instead of 57.6% expected)
- Black Widow, Super Spy510 games · 61.4 % (instead of 57.5% expected)
- Dark Fortress509 games · 59.5 % (instead of 55.9% expected)
Cards it wins less with
- Avengers Hangar1,685 games · 54.2 % (instead of 59.4% expected)
- Invisible Woman, Sue Storm491 games · 46.4 % (instead of 50.9% expected)
- Agent Maria Hill1,682 games · 56.0 % (instead of 60.1% expected)
Where it is played
B/G · 29 %G/W · 27 %
Played in 6.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




