Reptil, Dinomorpher
Uncommon · Legendary Creature — Human Hero
6.0PlayableRank 106 of 276
56.6%Rank 110 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A one-mana green 1/2 that stays useful at every stage: for three mana it becomes a 3/5 with reach and vigilance, for six a 6/6 with trample. It blocks well and can attack without giving up its defense.
Risks. Each activation lasts a single turn and eats your mana: unpaid, it is a 1/2 with no impact. Removal in response to an activation wastes that mana.
In the draft. A good green pick, especially in a deck with mana to spend late. It comes down on turn one and becomes a fine blocker once you have three mana.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Uncommon: rank 28 of 100
- Green: rank 11 of 37
- Cost 1: rank 8 of 26
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 14,579 games
- 2 copies54.3 % · 849 games
Win rate since the set came out (card in hand)
- First two weeks56.9 % · 3,530 games
- Next two weeks58.3 % · 2,623 games
- After that61.1 % · 373 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Coming of Galactus641 games · 61.8 % (instead of 57.9% expected)
- Hour of Defeat1,794 games · 59.0 % (instead of 55.4% expected)
- Roxxon Brutes1,007 games · 58.2 % (instead of 54.6% expected)
- Avengers Assemble!685 games · 62.8 % (instead of 59.4% expected)
Cards it wins less with
- Wakandan Drone Flock1,747 games · 53.7 % (instead of 58.0% expected)
- Invisible Woman, Sue Storm414 games · 46.1 % (instead of 49.6% expected)
- Stature, Size Shifter921 games · 55.3 % (instead of 58.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




