Restorative Technique

Common · Sorcery

Pick rating

4.4WeakRank 221 of 276

Observed strength

51.9%Rank 233 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A sorcery: target player gains two life and puts a basic land from their library onto the battlefield tapped, and you may put a +1/+1 counter on a target creature. It ramps your mana and improves a creature in one spell.

Risks. It does nothing to the opponent and does not develop the board right away. Three mana for ramp is slow.

In the draft. Filler for a green deck that wants mana. Do not take it over a real creature or removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.9 %(set average : 56.8 %)
Card in the opening hand50.6 %(set average : 55.6 %)
Card drawn during the game52.8 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +0.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)26.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 56 of 91
  • Green: rank 34 of 37
  • Cost 3: rank 64 of 80
  • Average pick: 10.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,564 games53.5 %(all pairs : 53.1 %)
3,631 games53.9 %(all pairs : 53.1 %)
3,133 games51.8 %(all pairs : 53.1 %)
2,331 games53.1 %(all pairs : 53.1 %)
1,194 games54.2 %(all pairs : 53.1 %)
923 games52.8 %(all pairs : 53.1 %)
598 games53.0 %(all pairs : 53.1 %)
538 games52.0 %(all pairs : 53.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.2 %· 1,884 games
All players, card in hand53.2 %· 8,903 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.8 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.4 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy53.4 % · 16,789 games
  • 2 copies52.0 % · 2,709 games
  • 3 copies44.4 % · 214 games

Win rate since the set came out (card in hand)

  • First two weeks53.4 % · 5,971 games
  • Next two weeks52.6 % · 2,605 games
  • After that53.2 % · 327 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 30 %G/W · 27 %

Played in 5.5% of the decks of the set

Other cards of the same cost and colours

  • Absorbing Man

    23. Absorbing Man

    7.6
  • Epic Fight

    28. Epic Fight

    7.4
  • Punishing Punch

    53. Punishing Punch

    6.8
  • The Serpent Society

    59. The Serpent Society

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.