Super Intelligence

Uncommon · Enchantment — Aura

Pick rating

4.4WeakRank 222 of 276

Observed strength

52.5%Rank 215 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. For one blue mana, an Aura that draws a card for the enchanted creature's controller at each upkeep. On your own creature it is an extra card every turn, useful for cards that care about your second card drawn.

Risks. If the creature dies you lose the Aura. It gives the card to the enchanted creature's controller, so on an opposing creature it is a gift. It does nothing for the board.

In the draft. A niche card for blue draw decks. Otherwise it is too risky to pick over creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.5 %(set average : 56.8 %)
Card in the opening hand52.2 %(set average : 55.6 %)
Card drawn during the game52.6 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)43.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 82 of 100
  • Blue: rank 39 of 42
  • Cost 1: rank 21 of 26
  • Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,470 games53.0 %(all pairs : 51.6 %)
2,735 games51.7 %(all pairs : 51.6 %)
2,176 games52.7 %(all pairs : 51.6 %)
1,439 games49.2 %(all pairs : 51.6 %)
489 games47.4 %(all pairs : 51.6 %)
334 games46.1 %(all pairs : 51.6 %)
282 games54.6 %(all pairs : 51.6 %)
233 games54.5 %(all pairs : 51.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.8 %· 1,258 games
All players, card in hand53.4 %· 6,029 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.1 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy51.7 % · 12,165 games
  • 2 copies50.3 % · 875 games

Win rate since the set came out (card in hand)

  • First two weeks53.9 % · 3,861 games
  • Next two weeks52.2 % · 1,915 games
  • After that55.3 % · 253 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bruce Banner // The Incredible Hulk

    36. Bruce Banner // The Incredible Hulk

    7.3
  • Stature, Size Shifter

    97. Stature, Size Shifter

    6.2
  • Aerial Doombot

    177. Aerial Doombot

    5.0
  • Pym Particles

    210. Pym Particles

    4.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.