Stark Industries Executive

Common · Creature — Human Advisor

Pick rating

1.7WeakRank 272 of 276

Observed strength

51.0%Rank 248 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.7/10).

Why. A one-mana 1/2 that makes a Treasure token for two mana and a tap. It sets up bigger turns, helps fix a third colour and blocks small creatures decently.

Risks. It does nothing useful on offence, and each Treasure costs two mana for one mana back, so you bank mana and colours rather than gain any. It loses all value in a deck that wants to go fast.

In the draft. A late-pack playable for control decks or splashes. Take it when you need fixing, never ahead of a real creature or removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.0 %(set average : 56.8 %)
Card in the opening hand53.1 %(set average : 55.6 %)
Card drawn during the game49.5 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)40.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 89 of 91
  • Red: rank 37 of 37
  • Cost 1: rank 25 of 26
  • Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,708 games51.7 %(all pairs : 51.4 %)
4,989 games50.3 %(all pairs : 51.4 %)
4,353 games51.9 %(all pairs : 51.4 %)
3,682 games53.9 %(all pairs : 51.4 %)
1,113 games49.0 %(all pairs : 51.4 %)
905 games48.7 %(all pairs : 51.4 %)
716 games52.1 %(all pairs : 51.4 %)
648 games50.5 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.8 %· 3,012 games
All players, card in hand51.5 %· 13,631 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.4 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.3 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy51.7 % · 22,288 games
  • 2 copies50.2 % · 5,400 games
  • 3 copies48.8 % · 529 games

Win rate since the set came out (card in hand)

  • First two weeks51.5 % · 8,807 games
  • Next two weeks51.6 % · 4,154 games
  • After that50.0 % · 670 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Arc Reactor298 games · 48.0 % (instead of 40.7% expected)
  • Hex Magic658 games · 48.5 % (instead of 43.3% expected)
  • Hire a Crew779 games · 48.9 % (instead of 44.3% expected)
  • Truck Toss5,756 games · 52.4 % (instead of 47.8% expected)

Cards it wins less with

Where it is played

R/U · 43 %B/R · 37 %

Played in 8.0% of the decks of the set

Other cards of the same cost and colours

  • Quicksilver, Brash Blur

    153. Quicksilver, Brash Blur

    5.4
  • Hawkeye's Bow

    182. Hawkeye's Bow

    5.0
  • Super Speed

    268. Super Speed

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.