Crowd of True Believers
Common · Creature — Human Citizen
5.0PlayableRank 179 of 276
55.9%Rank 130 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A one-mana 1/2 that taps to give +1/+0 to a creature attacking alone and gain 1 life. Useful in a deck that attacks with one creature at a time.
Risks. It needs a solo attack, and the body is small enough that it does little by itself.
In the draft. An acceptable filler for white decks that attack with one creature at a time. Take it as a curve play, with no urgency.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Common: rank 37 of 91
- White: rank 35 of 42
- Cost 1: rank 15 of 26
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 28,409 games
- 2 copies57.5 % · 5,782 games
- 3 copies57.8 % · 708 games
Win rate since the set came out (card in hand)
- First two weeks56.9 % · 9,630 games
- Next two weeks55.3 % · 5,974 games
- After that57.9 % · 807 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Super Speed381 games · 54.9 % (instead of 50.1% expected)
- Ghost, Spectral Saboteur1,090 games · 56.4 % (instead of 52.7% expected)
- Thor, God of Thunder521 games · 59.7 % (instead of 56.6% expected)
- Swordsman, Sharp Scoundrel1,262 games · 57.5 % (instead of 54.9% expected)
Cards it wins less with
- Thanos, the Mad Titan226 games · 48.2 % (instead of 53.5% expected)
- Restorative Technique1,043 games · 49.2 % (instead of 53.5% expected)
- Rapid Rescue1,690 games · 54.4 % (instead of 58.2% expected)
Where it is played
B/W · 25 %
Played in 9.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




