S.H.I.E.L.D. Helicarrier
Uncommon · Artifact — Vehicle
6.0PlayableRank 107 of 276
57.4%Rank 81 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. For four colorless mana you get two 1/1 white Soldier creature tokens right away, plus a 4/5 flying Vehicle that can become a big attacker. It fits in any color.
Risks. Crew 6 is heavy: the two tokens only make two power, so you need four more. Until you have enough creatures, you paid four mana for two 1/1s.
In the draft. Good in a deck with plenty of creatures of decent power. In a deck of small creatures it is only a middling pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Uncommon: rank 29 of 100
- Colourless: rank 8 of 35
- Cost 4: rank 23 of 52
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 9,193 games
- 2 copies58.4 % · 389 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 2,536 games
- Next two weeks56.3 % · 1,504 games
- After that63.7 % · 270 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Scientist Supreme of A.I.M.301 games · 59.1 % (instead of 51.9% expected)
- Agent Phil Coulson643 games · 64.2 % (instead of 59.2% expected)
- Armor Wars290 games · 53.4 % (instead of 49.0% expected)
- Bullseye, Death Dealer489 games · 57.1 % (instead of 53.2% expected)
Cards it wins less with
- Falcon's Wing Harness1,345 games · 53.0 % (instead of 56.5% expected)
- Giant-Sized Flying Ant1,632 games · 53.8 % (instead of 57.0% expected)
- Photon Blast Barrage548 games · 51.5 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


