Secret Invasion
Rare · Enchantment — Aura
7.0GoodRank 48 of 276
59.6%Rank 37 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A three-mana Aura that exiles another creature while the Aura stays on the battlefield, and turns your enchanted creature into a copy of it with ward 2. It is removal and an upgrade in one card.
Risks. If the enchanted creature dies, the Aura goes with it and the exiled creature comes back. You risk a two-for-one against removal.
In the draft. A good card in a blue deck with good creatures. Take it over conditional removal, but not over clean removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Rare: rank 22 of 60
- Blue: rank 9 of 42
- Cost 3: rank 16 of 80
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 19,330 games
- 2 copies55.9 % · 737 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 5,826 games
- Next two weeks58.2 % · 2,921 games
- After that60.3 % · 471 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Iron Man Armor546 games · 62.8 % (instead of 57.4% expected)
- Castle Doom477 games · 58.3 % (instead of 53.5% expected)
- Ultron, Artificial Malevolence446 games · 57.8 % (instead of 54.3% expected)
- Scientist Supreme of A.I.M.471 games · 56.1 % (instead of 53.1% expected)
Cards it wins less with
- Roxxon Brutes1,867 games · 52.0 % (instead of 55.3% expected)
- Klaw, Sonic Subjugator1,008 games · 54.1 % (instead of 56.6% expected)
- Hidden Lair959 games · 53.7 % (instead of 56.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




