Klaw, Sonic Subjugator
Uncommon · Legendary Creature — Human Rogue Villain
5.6PlayableRank 137 of 276
56.8%Rank 101 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A three-mana 2/2 that makes a target player reveal a number of cards from hand equal to one plus the creature cards in your graveyard; you choose which one they discard. Discard on demand that improves as the game goes on.
Risks. The opponent picks which cards to reveal, so early on they show one card and you get no choice. The 2/2 body is modest, and the effect does nothing against an empty hand.
In the draft. Playable in black decks that trade creatures. A fine mid-pack pick, not a card that defines your deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Uncommon: rank 40 of 100
- Black: rank 14 of 39
- Cost 3: rank 41 of 80
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 31,050 games
- 2 copies55.9 % · 4,621 games
- 3 copies60.3 % · 277 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 11,231 games
- Next two weeks56.0 % · 5,365 games
- After that59.4 % · 729 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Training Compound816 games · 60.0 % (instead of 55.5% expected)
- Volcanic Villain648 games · 52.8 % (instead of 49.0% expected)
- Construct a Cosmic Cube1,799 games · 52.3 % (instead of 48.7% expected)
Cards it wins less with
- Cosmic Cube874 games · 53.4 % (instead of 57.1% expected)
- Secret Invasion1,008 games · 54.1 % (instead of 56.6% expected)
- Stature, Size Shifter2,202 games · 55.2 % (instead of 57.3% expected)
Where it is played
B/R · 36 %B/G · 35 %
Played in 9.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




