Viv Vision, Teen Synthezoid
Uncommon · Legendary Artifact Creature — Robot Hero
5.0PlayableRank 188 of 276
53.3%Rank 193 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana colorless 2/2 flyer that draws a card when it attacks if her power is 4 or greater. Power-up costs seven for two counters, or four if she entered this turn, which makes her a 4/4 that draws.
Risks. She draws nothing until Power-up is used, and that cost is heavy. Until then she is just a small flyer.
In the draft. A good colorless body that fits almost any deck, especially with another way to grow her. Take her with your curve cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 65 of 100
- Colourless: rank 16 of 35
- Cost 3: rank 53 of 80
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 20,606 games
- 2 copies49.5 % · 654 games
Win rate since the set came out (card in hand)
- First two weeks54.4 % · 6,000 games
- Next two weeks52.9 % · 3,052 games
- After that51.5 % · 421 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Invisible Woman, Sue Storm775 games · 51.2 % (instead of 47.3% expected)
- Hulkling, Burgeoning Bruiser1,081 games · 55.6 % (instead of 51.8% expected)
- Wonder Man, Hollywood Hero787 games · 53.9 % (instead of 50.0% expected)
- Super-Soldier Serum574 games · 54.7 % (instead of 51.5% expected)
Cards it wins less with
- Training Compound534 games · 49.8 % (instead of 54.4% expected)
- Jennifer Walters // The Sensational She-Hulk573 games · 54.3 % (instead of 58.4% expected)
- Death to Our Enemies383 games · 43.3 % (instead of 47.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




