Undercover Skrull

Common · Creature — Skrull Shapeshifter Villain

Pick rating

6.0PlayableRank 110 of 276

Observed strength

59.0%Rank 50 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (6.0/10).

Why. A two-mana creature that taps for any color: it fixes your colors or enables a splash. With two creature cards in your graveyard it becomes a 3/3 that counts as every creature type.

Risks. Early on it is a 1/1, and tapped for mana it neither attacks nor blocks. It dies easily, and its +2/+2 depends on your graveyard.

In the draft. Useful for fixing: take it in a green deck, especially if you want a splash. The more your creatures die, the better it gets.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.0 %(set average : 56.8 %)
Card in the opening hand62.0 %(set average : 55.6 %)
Card drawn during the game56.8 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +3.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 13 of 91
  • Green: rank 12 of 37
  • Cost 2: rank 25 of 63
  • Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

22,809 games58.6 %(all pairs : 57.5 %)
16,775 games59.2 %(all pairs : 57.5 %)
13,126 games57.1 %(all pairs : 57.5 %)
8,339 games55.1 %(all pairs : 57.5 %)
4,537 games55.3 %(all pairs : 57.5 %)
2,801 games57.0 %(all pairs : 57.5 %)
2,352 games56.0 %(all pairs : 57.5 %)
2,246 games55.2 %(all pairs : 57.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.8 %· 11,904 games
All players, card in hand59.8 %· 42,457 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.8 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 49,100 games
  • 2 copies58.4 % · 22,930 games
  • 3 copies59.8 % · 6,295 games
  • 4 copies or more63.4 % · 1,187 games

Win rate since the set came out (card in hand)

  • First two weeks60.1 % · 25,874 games
  • Next two weeks59.3 % · 14,424 games
  • After that59.9 % · 2,159 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 77 %B/G · 69 %

Played in 21% of the decks of the set

Other cards of the same cost and colours

  • Shang-Chi, Master of Kung Fu

    69. Shang-Chi, Master of Kung Fu

    6.6
  • The Astonishing Ant-Man

    81. The Astonishing Ant-Man

    6.4
  • White Tiger, Ava Ayala

    111. White Tiger, Ava Ayala

    6.0
  • Guerrilla Gorilla

    118. Guerrilla Gorilla

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.