Savage Land Dinosaur
Common · Creature — Dinosaur
5.4PlayableRank 157 of 276
55.5%Rank 143 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 7/6 with trample for six mana, a huge late-game threat, and when you are short on lands you can cycle it into a basic land for two mana. Never a dead card.
Risks. Six mana with two green is heavy and vulnerable to removal. Once cycled away, it is only a land.
In the draft. A good green common, a finisher with flexibility. A mid-pack pick in any green deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Common: rank 32 of 91
- Green: rank 22 of 37
- Cost 6: rank 4 of 6
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 48,824 games
- 2 copies57.4 % · 10,171 games
- 3 copies53.9 % · 792 games
- 4 copies or more54.4 % · 114 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 17,384 games
- Next two weeks55.7 % · 9,735 games
- After that56.1 % · 1,441 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Worlds Within Worlds158 games · 51.3 % (instead of 45.0% expected)
- Project Deathlok Soldier1,836 games · 57.4 % (instead of 53.2% expected)
- Thunderbolts Conspiracy552 games · 54.2 % (instead of 50.3% expected)
Cards it wins less with
- King T'Challa // Black Panther, Hope Enduring1,322 games · 53.1 % (instead of 57.7% expected)
- Captain America, Super-Soldier1,191 games · 53.0 % (instead of 57.3% expected)
Where it is played
B/G · 56 %G/R · 54 %
Played in 16% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


