Gurmag Rakshasa
Uncommon · Creature — Demon
5.0PlayableRank 177 of 271
54.9%Rank 162 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A six-mana 5/5 with menace that, on entering, gives an opposing creature -2/-2 and one of yours +2/+2 until end of turn. It can kill a small creature and swing a combat.
Risks. Six mana is heavy, and killing the target is not guaranteed. A removal spell on it costs you tempo.
In the draft. A good top-end black card. Take it if you have few six-drops and enough mana to cast it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Uncommon: rank 61 of 100
- Black: rank 13 of 34
- Cost 6: rank 13 of 23
- Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 23,459 games
- 2 copies55.4 % · 2,051 games
Win rate since the set came out (card in hand)
- First two weeks55.3 % · 7,864 games
- Next two weeks54.3 % · 2,217 games
- After that55.0 % · 783 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kotis, the Fangkeeper1,301 games · 55.0 % (instead of 51.3% expected)
- Embermouth Sentinel2,469 games · 55.9 % (instead of 53.4% expected)
- Revival of the Ancestors2,554 games · 58.4 % (instead of 55.9% expected)
- Fangkeeper's Familiar1,918 games · 58.3 % (instead of 56.0% expected)
Cards it wins less with
- Rebellious Strike1,573 games · 52.3 % (instead of 55.9% expected)
- Molten Exhale2,461 games · 53.4 % (instead of 55.6% expected)
- Descendant of Storms2,080 games · 54.5 % (instead of 56.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




