Iridescent Tiger
Uncommon · Creature — Cat
5.2PlayableRank 161 of 271
55.9%Rank 116 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A five-mana 3/4 that, if you cast it, adds one mana of each of the five colours on entry. That mana lets you cast another spell immediately, sometimes a big one, in the same turn.
Risks. The mana disappears at the end of the phase and only matters if you have a spell to cast. Otherwise it is a 3/4 with no ability for five mana, so expensive.
In the draft. A mediocre uncommon to take only in a multicolour deck with expensive spells to chain. It plays best as a last piece of the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Uncommon: rank 55 of 100
- Red: rank 19 of 34
- Cost 5: rank 18 of 32
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 28,095 games
- 2 copies56.5 % · 3,139 games
- 3 copies52.1 % · 163 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 9,202 games
- Next two weeks55.8 % · 3,994 games
- After that56.7 % · 1,341 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wingspan Stride570 games · 51.9 % (instead of 49.2% expected)
- Effortless Master3,538 games · 53.7 % (instead of 51.3% expected)
- Stormscale Scion2,192 games · 55.3 % (instead of 53.1% expected)
- Taigam, Master Opportunist1,308 games · 55.4 % (instead of 53.2% expected)
Cards it wins less with
- Underfoot Underdogs2,318 games · 52.6 % (instead of 55.7% expected)
- Seize Opportunity1,526 games · 51.5 % (instead of 54.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




