Mammoth Bellow
Uncommon · Sorcery
4.8WeakRank 194 of 271
54.4%Rank 182 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A five-mana sorcery that creates a 5/5 green Elephant creature token, and it can be cast again from your graveyard with Harmonize. Two 5/5s from one card is real value.
Risks. It needs exactly three colours and a high cost, and Harmonize is pricier still, even reduced by tapping a creature. A sorcery has no surprise.
In the draft. Good in a green-blue-red deck that wants big things. Outside those colours, skip it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 67 of 100
- Multicolour: rank 52 of 66
- Cost 5: rank 24 of 32
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 41,007 games
- 2 copies53.1 % · 6,896 games
- 3 copies52.2 % · 670 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 15,867 games
- Next two weeks54.5 % · 5,733 games
- After that53.1 % · 1,824 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ugin, Eye of the Storms1,815 games · 61.0 % (instead of 58.2% expected)
- Heritage Reclamation2,479 games · 53.0 % (instead of 50.3% expected)
- Glacierwood Siege1,203 games · 50.2 % (instead of 47.7% expected)
- Mistrise Village745 games · 52.6 % (instead of 50.2% expected)
Cards it wins less with
- Sandsteppe Citadel3,137 games · 49.6 % (instead of 52.9% expected)
- Kotis, the Fangkeeper931 games · 47.5 % (instead of 50.8% expected)
- Watcher of the Wayside914 games · 49.8 % (instead of 52.5% expected)
Where it is played
G/U · 34 %R/U · 28 %
Played in 8.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




