Rescue Leopard

Common · Creature — Cat

Pick rating

4.8WeakRank 195 of 271

Observed strength

53.2%Rank 214 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A three-mana 4/2 that, whenever it becomes tapped, lets you discard a card to draw one. It hits hard and filters your hand.

Risks. Two toughness means it dies to any block. The filtering only matters if you have dead cards to discard.

In the draft. A decent red common for aggressive decks, especially red-white. Take it as a three-drop, behind removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.2 %(set average : 56.0 %)
Card in the opening hand53.4 %(set average : 54.9 %)
Card drawn during the game53.0 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -1.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)37.0 %(set average : 65.0 %)

Its place in the set

  • Common: rank 51 of 91
  • Red: rank 25 of 34
  • Cost 3: rank 43 of 60
  • Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,293 games56.7 %(all pairs : 54.7 %)
12,012 games55.1 %(all pairs : 54.7 %)
10,439 games53.7 %(all pairs : 54.7 %)
9,093 games54.0 %(all pairs : 54.7 %)
2,742 games55.4 %(all pairs : 54.7 %)
1,181 games53.2 %(all pairs : 54.7 %)
711 games48.5 %(all pairs : 54.7 %)
627 games47.4 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.0 %· 4,974 games
All players, card in hand54.5 %· 23,535 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.4 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 43,196 games
  • 2 copies55.0 % · 7,918 games
  • 3 copies54.0 % · 782 games

Win rate since the set came out (card in hand)

  • First two weeks54.8 % · 13,756 games
  • Next two weeks54.1 % · 7,123 games
  • After that54.3 % · 2,656 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 42 %R/W · 27 %

Played in 9.4% of the decks of the set

Other cards of the same cost and colours

  • Tersa Lightshatter

    21. Tersa Lightshatter

    7.7
  • Windcrag Siege

    35. Windcrag Siege

    7.3
  • Zurgo, Thunder's Decree

    36. Zurgo, Thunder's Decree

    7.2
  • Temur Battlecrier

    38. Temur Battlecrier

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.