Narset, Jeskai Waymaster
Rare · Legendary Creature — Human Monk
6.5GoodRank 73 of 271
56.1%Rank 108 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.5/10).
Why. A reasonable three-mana 3/4 that, at your end step, can discard your hand to draw as many cards as spells you cast this turn. After a turn where you emptied your hand, it refuels you.
Risks. Three colours, and a body that does nothing special without the ability. If you hold a useful hand or only cast one spell, you simply decline the discard.
In the draft. Only for a three-colour deck that empties its hand early. Don't take it over stronger cards of its archetype.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.7 win-rate points
Its place in the set
- Rare: rank 45 of 60
- Multicolour: rank 29 of 66
- Cost 3: rank 21 of 60
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 17,305 games
- 2 copies54.3 % · 1,123 games
Win rate since the set came out (card in hand)
- First two weeks55.8 % · 5,059 games
- Next two weeks56.1 % · 2,450 games
- After that55.9 % · 946 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Veteran Ice Climber1,339 games · 55.1 % (instead of 52.2% expected)
- Jeskai Brushmaster3,154 games · 53.2 % (instead of 50.6% expected)
- Rescue Leopard2,191 games · 56.2 % (instead of 53.6% expected)
- Shiko, Paragon of the Way1,497 games · 58.6 % (instead of 56.1% expected)
Cards it wins less with
- Dragonclaw Strike997 games · 48.9 % (instead of 53.4% expected)
- Unsparing Boltcaster995 games · 50.3 % (instead of 54.3% expected)
- Dalkovan Packbeasts1,010 games · 51.2 % (instead of 54.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




