Rally the Monastery

Uncommon · Instant

Pick rating

6.4GoodRank 78 of 271

Observed strength

59.1%Rank 32 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A three-mode instant: two 1/1 white Monk creature tokens with prowess, +2/+2 to up to two of your creatures, or destroy a creature with power 4 or greater. It costs two less if you've already cast another spell this turn.

Risks. The destroy mode only hits big creatures. At the full four-mana price it's expensive for the effect.

In the draft. Very versatile: removal, trick or reinforcements. Take it fairly high in a white deck that often casts two spells a turn.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.1 %(set average : 56.0 %)
Card in the opening hand57.8 %(set average : 54.9 %)
Card drawn during the game59.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +3.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 65.0 %)

Its place in the set

  • Uncommon: rank 15 of 100
  • White: rank 11 of 34
  • Cost 4: rank 12 of 44
  • Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,684 games56.6 %(all pairs : 57.0 %)
15,151 games60.3 %(all pairs : 57.0 %)
14,983 games56.9 %(all pairs : 57.0 %)
5,707 games53.6 %(all pairs : 57.0 %)
2,876 games55.6 %(all pairs : 57.0 %)
1,782 games53.8 %(all pairs : 57.0 %)
1,191 games51.6 %(all pairs : 57.0 %)
752 games54.0 %(all pairs : 57.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.1 %· 6,337 games
All players, card in hand59.3 %· 27,555 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.8 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy56.8 % · 54,784 games
  • 2 copies58.5 % · 6,897 games
  • 3 copies60.8 % · 567 games

Win rate since the set came out (card in hand)

  • First two weeks58.8 % · 15,978 games
  • Next two weeks59.8 % · 8,452 games
  • After that60.4 % · 3,125 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 32 %R/W · 30 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Revival of the Ancestors

    19. Revival of the Ancestors

    7.9
  • Neriv, Heart of the Storm

    25. Neriv, Heart of the Storm

    7.6
  • Inevitable Defeat

    34. Inevitable Defeat

    7.4
  • Mardu Siegebreaker

    45. Mardu Siegebreaker

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.