War Effort

Uncommon · Enchantment

Pick rating

5.8PlayableRank 125 of 271

Observed strength

56.3%Rank 102 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A four-mana enchantment: your creatures get +1/+0, and whenever you attack you create a tapped and attacking 1/1 red Warrior creature token, sacrificed at end of turn. The more creatures you have, the harder it hits.

Risks. It does nothing by itself and needs creatures to attack with. With no creatures on the board, it is four wasted mana.

In the draft. A pick for an aggressive red deck with lots of small creatures. A mid-pack pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.0 %)
Card in the opening hand55.3 %(set average : 54.9 %)
Card drawn during the game57.0 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +0.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 65.0 %)

Its place in the set

  • Uncommon: rank 42 of 100
  • Red: rank 16 of 34
  • Cost 4: rank 17 of 44
  • Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,856 games55.8 %(all pairs : 56.3 %)
18,722 games58.8 %(all pairs : 56.3 %)
4,229 games52.6 %(all pairs : 56.3 %)
778 games49.0 %(all pairs : 56.3 %)
571 games56.2 %(all pairs : 56.3 %)

splash

519 games45.5 %(all pairs : 56.3 %)
342 games52.9 %(all pairs : 56.3 %)
209 games44.5 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.6 %· 4,976 games
All players, card in hand56.7 %· 19,883 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 38,418 games
  • 2 copies57.2 % · 6,821 games
  • 3 copies61.2 % · 752 games

Win rate since the set came out (card in hand)

  • First two weeks56.5 % · 10,753 games
  • Next two weeks56.7 % · 6,622 games
  • After that57.1 % · 2,508 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 39 %B/R · 28 %

Played in 8.2% of the decks of the set

Other cards of the same cost and colours

  • Neriv, Heart of the Storm

    25. Neriv, Heart of the Storm

    7.6
  • Eshki Dragonclaw

    30. Eshki Dragonclaw

    7.4
  • Magmatic Hellkite

    32. Magmatic Hellkite

    7.4
  • Inevitable Defeat

    34. Inevitable Defeat

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.