Rediscover the Way
Rare · Enchantment — Saga
7.0GoodRank 46 of 271
58.9%Rank 35 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A Saga that sorts your library: chapters I and II let you look at the top three cards, keep one in hand and put the rest on the bottom. At chapter III, each noncreature spell you cast this turn gives a target creature double strike until end of turn.
Risks. It adds nothing to the board before chapter III, and three exact colours for a selection effect is demanding. It does not win the game alone.
In the draft. A good pick in a white-blue-red deck with many noncreature spells. In a creature deck it is fine, not essential.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.9 win-rate points
Its place in the set
- Rare: rank 32 of 60
- Multicolour: rank 21 of 66
- Cost 3: rank 14 of 60
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 22,671 games
- 2 copies56.8 % · 1,749 games
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 6,865 games
- Next two weeks59.2 % · 3,319 games
- After that61.7 % · 1,348 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dragonstorm Forecaster1,884 games · 57.0 % (instead of 54.8% expected)
- Humbling Elder3,689 games · 57.0 % (instead of 54.9% expected)
- Shiko, Paragon of the Way1,723 games · 60.2 % (instead of 58.2% expected)
- Boulderborn Dragon2,619 games · 55.0 % (instead of 53.2% expected)
Cards it wins less with
- War Effort1,231 games · 50.9 % (instead of 57.2% expected)
- Zurgo's Vanguard1,398 games · 53.2 % (instead of 57.4% expected)
- Rebellious Strike2,018 games · 53.1 % (instead of 57.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




