The Earth King
Rare · Legendary Creature — Human Noble Ally
8.4BombRank 12 of 281
64.3%Rank 10 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.4/10).
Why. Two bodies for four mana: a 2/2 and a 4/4 green Bear creature token. When your creatures with power 4 or greater attack, you search for as many basic lands as there are such attackers and put them onto the battlefield tapped.
Risks. The 2/2 is fragile and the Bear is a token: a removal spell or a trade on the Bear cuts off the search. Without a creature with power 4 or greater, the ability never triggers.
In the draft. A very good pick in a green deck: it gives value even without a ramp plan. Look for a few high-power creatures to go with it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.0 win-rate points
Its place in the set
- Rare: rank 3 of 60
- Green: rank 2 of 39
- Cost 4: rank 4 of 52
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.5 % · 29,537 games
- 2 copies60.5 % · 1,262 games
Win rate since the set came out (card in hand)
- First two weeks64.9 % · 6,772 games
- Next two weeks66.9 % · 3,707 games
- After that64.3 % · 2,797 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avatar Aang // Aang, Master of Elements757 games · 59.6 % (instead of 54.6% expected)
- Badgermole Cub1,552 games · 63.7 % (instead of 60.7% expected)
- Toph, Hardheaded Teacher2,456 games · 61.4 % (instead of 58.3% expected)
- Rockalanche3,009 games · 60.0 % (instead of 57.6% expected)
Cards it wins less with
- Jet, Freedom Fighter1,639 games · 57.4 % (instead of 60.0% expected)
- Avatar Destiny622 games · 51.0 % (instead of 53.4% expected)
- Crescent Island Temple482 games · 49.8 % (instead of 52.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




