The Rise of Sozin // Fire Lord Sozin
Mythic · Enchantment — Saga // Legendary Creature — Human Noble
9.3BombRank 2 of 281
67.4%Rank 2 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. A board wipe followed by a finisher. Chapter I destroys all creatures, chapter II exiles up to four cards with a chosen name from the opponent's graveyard, hand and library, then the Saga returns as Fire Lord Sozin with menace and Firebending 3. When it connects, it can put creatures from their graveyard onto the battlefield for X mana.
Risks. Six mana with two black, and the wipe hits your own creatures too: cast at the wrong time it costs you your board. Fire Lord Sozin only shows up on the third chapter.
In the draft. A bomb: take it high if you are black. It shines when you are behind on board; avoid casting it while you are ahead.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +14.6 win-rate points
Its place in the set
- Mythic: rank 2 of 20
- Black: rank 1 of 40
- Cost 6: rank 1 of 13
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.4 % · 18,516 games
- 2 copies65.1 % · 421 games
Win rate since the set came out (card in hand)
- First two weeks68.1 % · 4,345 games
- Next two weeks66.5 % · 2,528 games
- After that65.9 % · 1,872 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Giant Koi2,256 games · 62.0 % (instead of 57.8% expected)
- Bender's Waterskin1,777 games · 61.1 % (instead of 57.0% expected)
- The Mechanist, Aerial Artisan1,004 games · 63.7 % (instead of 60.1% expected)
- Ruinous Waterbending973 games · 58.9 % (instead of 55.3% expected)
Cards it wins less with
- Treetop Freedom Fighters1,045 games · 54.1 % (instead of 58.9% expected)
- Toph, the Blind Bandit1,135 games · 57.2 % (instead of 59.9% expected)
- Aang, the Last Airbender1,107 games · 59.2 % (instead of 62.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



