The Legend of Kuruk // Avatar Kuruk
Mythic · Enchantment — Saga // Legendary Creature — Avatar
9.1BombRank 3 of 281
66.0%Rank 4 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.1/10).
Why. Two chapters that scry 2 then draw, for quality and volume at four mana. Then the Avatar arrives: every spell you cast makes a 1/1 colorless Spirit creature token that only Spirits can block, and Exhaust offers an extra turn late in the game.
Risks. The creature only arrives on the third chapter, and nothing affects the board before that. The extra turn costs twenty Waterbend mana, which your artifacts and creatures can help pay by tapping.
In the draft. A bomb for blue decks. Take it very high: it replaces at least two cards, then generates threats in a deck that casts a lot of spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.6 win-rate points
Its place in the set
- Mythic: rank 3 of 20
- Blue: rank 2 of 40
- Cost 4: rank 1 of 52
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy60.1 % · 19,912 games
- 2 copies62.2 % · 381 games
Win rate since the set came out (card in hand)
- First two weeks66.4 % · 4,761 games
- Next two weeks66.5 % · 2,828 games
- After that67.7 % · 1,905 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Mechanist, Aerial Artisan2,021 games · 64.6 % (instead of 60.8% expected)
- Canyon Crawler1,681 games · 62.0 % (instead of 59.3% expected)
- Merchant of Many Hats1,874 games · 62.0 % (instead of 59.2% expected)
- Azula Always Lies1,489 games · 61.2 % (instead of 58.8% expected)
Cards it wins less with
- Allies at Last1,050 games · 57.2 % (instead of 61.2% expected)
- Aang, the Last Airbender1,568 games · 59.9 % (instead of 62.6% expected)
- Avatar Enthusiasts1,601 games · 57.8 % (instead of 60.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




