Bender's Waterskin
Common · Artifact
4.8WeakRank 206 of 281
53.6%Rank 201 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A three-mana artifact that taps for any colour and untaps during each other player's untap step, so you keep mana up for instants on their turn. It also helps pay for Waterbend.
Risks. It does nothing on the board, draws nothing, and costs your turn three. In a fast deck it is too slow, and the ramp is modest next to a real creature.
In the draft. A fixing tool for top-heavy or three-colour decks, or those that want an artifact to tap for Waterbend. A late pick, never above a good creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Common: rank 55 of 91
- Colourless: rank 21 of 31
- Cost 3: rank 45 of 64
- Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 30,582 games
- 2 copies53.4 % · 2,058 games
- 3 copies57.5 % · 120 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 7,353 games
- Next two weeks53.8 % · 4,148 games
- After that54.3 % · 3,665 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Rise of Sozin // Fire Lord Sozin1,777 games · 61.1 % (instead of 57.0% expected)
- Lo and Li, Twin Tutors1,314 games · 56.1 % (instead of 52.0% expected)
- Ozai, the Phoenix King1,053 games · 56.1 % (instead of 52.2% expected)
Cards it wins less with
- Avatar Destiny268 games · 41.4 % (instead of 48.4% expected)
- Avatar Enthusiasts2,763 games · 49.7 % (instead of 53.9% expected)
- Crashing Wave935 games · 46.2 % (instead of 50.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

