Ozai, the Phoenix King
Mythic · Legendary Creature — Human Noble
8.1Very goodRank 16 of 281
58.9%Rank 44 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.1/10).
Why. A 7/7 with trample and haste that attacks the turn it arrives, with Firebending 4. Unspent mana becomes red instead of disappearing, and with six unspent mana it gains flying and indestructible.
Risks. Six mana including two black and two red, on a turn where you do nothing else. Without six unspent mana it is still vulnerable to chump blocks and removal, and the colors are demanding.
In the draft. More fragile than its size suggests: take it only if you are already black-red. Not a strong pick if you are undecided, but a decent late-game threat.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.7 win-rate points
Its place in the set
- Mythic: rank 11 of 20
- Multicolour: rank 3 of 51
- Cost 6: rank 3 of 13
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 10,131 games
- 2 copies57.5 % · 386 games
Win rate since the set came out (card in hand)
- First two weeks59.5 % · 2,420 games
- Next two weeks59.2 % · 1,152 games
- After that57.5 % · 961 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Uncle Iroh582 games · 58.1 % (instead of 52.2% expected)
- Jet's Brainwashing639 games · 58.1 % (instead of 52.8% expected)
- Bender's Waterskin1,053 games · 56.1 % (instead of 52.2% expected)
- Boiling Rock Rioter992 games · 57.4 % (instead of 53.8% expected)
Cards it wins less with
- Watery Grasp549 games · 48.3 % (instead of 55.6% expected)
- Misty Palms Oasis796 games · 50.8 % (instead of 53.9% expected)
- Waterbending Lesson772 games · 52.3 % (instead of 55.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




