Fire Sages
Uncommon · Creature — Human Cleric
6.0PlayableRank 104 of 281
55.8%Rank 125 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A two-drop that scales: Firebending 1 adds a red mana when it attacks, and the three-mana ability adds a +1/+1 counter each time you pay it. It becomes a real threat whenever you have spare mana.
Risks. A turn-two 2/2 attacks poorly into bigger blockers. Activating the ability eats three mana, most of your turn, and removal kills it before it has grown.
In the draft. A good two-drop for aggressive or tempo red decks. A mid-pack pick when you need a cheap creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Uncommon: rank 42 of 110
- Red: rank 13 of 40
- Cost 2: rank 27 of 74
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.8 % · 37,218 games
- 2 copies57.0 % · 6,552 games
- 3 copies56.7 % · 963 games
Win rate since the set came out (card in hand)
- First two weeks56.5 % · 11,463 games
- Next two weeks56.0 % · 5,458 games
- After that56.5 % · 3,985 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fatal Fissure275 games · 52.7 % (instead of 49.4% expected)
- Sozin's Comet228 games · 54.8 % (instead of 51.4% expected)
Cards it wins less with
- Toph, the First Metalbender1,059 games · 51.1 % (instead of 54.5% expected)
- Walltop Sentries2,518 games · 52.6 % (instead of 55.3% expected)
Where it is played
B/R · 37 %G/R · 35 %
Played in 7.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




