Guru Pathik
Uncommon · Legendary Creature — Human Monk Ally
6.4GoodRank 76 of 281
57.5%Rank 74 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 2/4 that looks at the top five cards of your library for a Lesson, Saga, or Shrine on entering, then puts a +1/+1 counter on another creature each time you cast one. Steady value and a good defensive body.
Risks. It needs Lessons, Sagas, or Shrines in the deck, or the effect is weak. The hybrid cost makes it castable with green or blue, but its power depends on your list.
In the draft. Good in a green or blue deck with several Lessons. Take it mid-pack if your deck already has some.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 28 of 110
- Multicolour: rank 20 of 51
- Cost 4: rank 14 of 52
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 44,124 games
- 2 copies56.8 % · 5,336 games
- 3 copies56.2 % · 217 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 11,741 games
- Next two weeks58.3 % · 7,142 games
- After that57.7 % · 5,129 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Redirect Lightning1,016 games · 55.5 % (instead of 52.4% expected)
- Fire Nation Palace754 games · 57.8 % (instead of 55.0% expected)
- Fire Nation Attacks1,881 games · 59.1 % (instead of 56.4% expected)
- The Legend of Kyoshi // Avatar Kyoshi2,430 games · 59.7 % (instead of 56.9% expected)
Cards it wins less with
- Invasion Tactics897 games · 50.2 % (instead of 54.5% expected)
- Tiger-Seal389 games · 49.4 % (instead of 53.3% expected)
- Earthen Ally1,096 games · 51.8 % (instead of 55.8% expected)
Where it is played
G/U · 42 %
Played in 8.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




