Joo Dee, One of Many
Uncommon · Creature — Human Advisor
5.8PlayableRank 120 of 281
55.6%Rank 132 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A two-mana 2/2 whose ability surveils 1, makes a token copy of itself, then has you sacrifice an artifact or creature. You can recycle Clues or tokens to fill the board, but it costs mana.
Risks. It needs a black mana and a tap, and only works at sorcery speed. The copy costs you an artifact or creature, so it only generates value with fodder.
In the draft. A niche card, playable in a black deck with artifacts or tokens to sacrifice. Take it late, unless your deck is full of fodder.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 47 of 110
- Black: rank 14 of 40
- Cost 2: rank 30 of 74
- Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 36,811 games
- 2 copies55.1 % · 6,088 games
- 3 copies55.0 % · 591 games
Win rate since the set came out (card in hand)
- First two weeks55.3 % · 10,778 games
- Next two weeks55.7 % · 5,716 games
- After that56.6 % · 4,315 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Destined Confrontation336 games · 54.8 % (instead of 49.3% expected)
- Northern Air Temple380 games · 51.8 % (instead of 48.3% expected)
- Waterbender Ascension479 games · 50.7 % (instead of 47.5% expected)
- Phoenix Fleet Airship5,117 games · 57.8 % (instead of 55.7% expected)
Cards it wins less with
- Fire Lord Zuko350 games · 42.3 % (instead of 45.4% expected)
- Foggy Swamp Visions415 games · 44.6 % (instead of 46.7% expected)
- Secret Tunnel2,048 games · 53.6 % (instead of 55.7% expected)
Where it is played
B/W · 43 %B/G · 37 %
Played in 7.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




