Master Piandao
Uncommon · Legendary Creature — Human Warrior Ally
5.8PlayableRank 121 of 281
54.9%Rank 157 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A five-mana 4/4 with first strike that looks at the top four cards each time it attacks and may take an Ally, Equipment or Lesson. It wins combats well and brings back a card.
Risks. It has to attack to produce value and costs five. With few Allies, Equipment or Lessons in the deck, the trigger has no targets. It dies to removal.
In the draft. A good top-end creature for a white deck, especially Allies. A mid-pack pick; don't overpay.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Uncommon: rank 48 of 110
- White: rank 21 of 40
- Cost 5: rank 14 of 29
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 39,566 games
- 2 copies57.8 % · 2,308 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 9,704 games
- Next two weeks55.2 % · 4,475 games
- After that55.6 % · 3,347 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fire Nation Palace652 games · 58.1 % (instead of 55.0% expected)
- Trusty Boomerang165 games · 53.3 % (instead of 50.9% expected)
- Yue, the Moon Spirit1,083 games · 55.8 % (instead of 53.5% expected)
- Fire Lord Zuko248 games · 49.2 % (instead of 47.0% expected)
Cards it wins less with
- Katara, the Fearless1,607 games · 49.7 % (instead of 52.6% expected)
- Honest Work594 games · 48.8 % (instead of 51.7% expected)
- Bender's Waterskin1,788 games · 51.6 % (instead of 54.1% expected)
Where it is played
G/W · 25 %
Played in 7.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




