Merchant of Many Hats
Common · Creature — Human Peasant Ally
4.4WeakRank 219 of 281
54.6%Rank 167 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A two-mana 2/2 that returns from your graveyard to your hand for three mana. It supplies a steady flow of bodies to chump, block, or sacrifice, useful in a black long-game value deck.
Risks. It is a 2/2 with no on-board ability, and the recursion cost slows your development. In a fast race it is too passive to matter.
In the draft. Decent filler in black, especially with sacrifice or value effects. Take it mid-pack for a two-drop that is never truly lost.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 64 of 91
- Black: rank 30 of 40
- Cost 2: rank 67 of 74
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 53,686 games
- 2 copies55.2 % · 12,475 games
- 3 copies56.1 % · 1,221 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 15,810 games
- Next two weeks54.6 % · 9,333 games
- After that55.8 % · 7,742 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Destined Confrontation588 games · 56.6 % (instead of 49.5% expected)
- Fire Lord Azula2,053 games · 52.9 % (instead of 49.6% expected)
- Yue, the Moon Spirit1,300 games · 55.2 % (instead of 52.0% expected)
- Sokka's Haiku2,337 games · 58.5 % (instead of 55.5% expected)
Cards it wins less with
- Northern Air Temple573 games · 44.7 % (instead of 48.4% expected)
- The Legend of Roku // Avatar Roku1,353 games · 54.2 % (instead of 57.6% expected)
- Cunning Maneuver1,971 games · 50.9 % (instead of 54.3% expected)
Where it is played
B/W · 58 %B/G · 53 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




