Fire Lord Azula
Rare · Legendary Creature — Human Noble
4.2WeakRank 232 of 281
50.7%Rank 262 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A four-mana 4/4 with Firebending 2. When you cast a spell while she is attacking, it gets copied: only instants and flash spells qualify, but her red mana makes them easy to pay for.
Risks. She needs three colours, blue, black, and red, making her hard to cast. She must survive and attack, and without spells to copy she is a three-colour 4/4.
In the draft. Only if you are already blue-black-red with a good mana base. Do not force her: a late-pack pick for a specialised deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Rare: rank 53 of 60
- Multicolour: rank 43 of 51
- Cost 4: rank 37 of 52
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.6 % · 10,222 games
- 2 copies50.1 % · 795 games
Win rate since the set came out (card in hand)
- First two weeks51.0 % · 2,922 games
- Next two weeks50.3 % · 1,345 games
- After that49.9 % · 876 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ruinous Waterbending503 games · 53.3 % (instead of 46.4% expected)
- Sokka's Haiku669 games · 54.7 % (instead of 50.9% expected)
- Dai Li Indoctrination1,000 games · 51.7 % (instead of 48.2% expected)
- The Unagi of Kyoshi Island840 games · 55.1 % (instead of 51.6% expected)
Cards it wins less with
- Omashu City737 games · 44.1 % (instead of 49.6% expected)
- Cycle of Renewal646 games · 43.0 % (instead of 46.7% expected)
- Meditation Pools797 games · 46.5 % (instead of 49.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




