Sokka's Haiku

Uncommon · Instant — Lesson

Pick rating

6.6GoodRank 70 of 281

Observed strength

56.5%Rank 100 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A five-mana counterspell that replaces itself and untaps a target land, so you can cast it, draw, and still have mana left over for your turn. It is a Lesson, so it counts for the set's synergies.

Risks. Five mana is a lot for a counterspell: you let the opponent develop their board while you wait. The three-card mill also eats into your own library in long games.

In the draft. A control card for a patient blue deck with enough creatures to hold the ground. One or two copies is plenty.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.5 %(set average : 56.2 %)
Card in the opening hand54.1 %(set average : 55.4 %)
Card drawn during the game57.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +2.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)48.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 24 of 110
  • Blue: rank 11 of 40
  • Cost 5: rank 9 of 29
  • Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,188 games57.5 %(all pairs : 56.4 %)
7,263 games57.4 %(all pairs : 56.4 %)
6,623 games56.3 %(all pairs : 56.4 %)
4,361 games55.2 %(all pairs : 56.4 %)
2,321 games55.9 %(all pairs : 56.4 %)
1,241 games56.0 %(all pairs : 56.4 %)
635 games50.9 %(all pairs : 56.4 %)
573 games54.6 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 4,833 games
All players, card in hand57.7 %· 15,687 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.5 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 30,797 games
  • 2 copies56.2 % · 2,027 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 8,222 games
  • Next two weeks57.5 % · 4,480 games
  • After that57.4 % · 2,985 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Azula, Cunning Usurper

    23. Azula, Cunning Usurper

    7.6
  • Aang, at the Crossroads // Aang, Destined Savior

    27. Aang, at the Crossroads // Aang, Destined Savior

    7.5
  • Katara, Water Tribe's Hope

    32. Katara, Water Tribe's Hope

    7.4
  • The Unagi of Kyoshi Island

    40. The Unagi of Kyoshi Island

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.