Rebellious Captives
Common · Creature — Human Peasant Ally
4.8WeakRank 201 of 281
55.1%Rank 146 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A two-mana 2/2 that fills turn two and keeps a late-game option: for six mana it gets two +1/+1 counters, then you Earthbend 2. It will not win games alone, but it is never dead in hand.
Risks. Exhaust: the ability works only once and costs six mana, so late on you spend a whole turn for a modest gain. Before that it is just a vanilla 2/2.
In the draft. Solid filler for a green deck that wants a smooth curve. Take it after your removal and better creatures; it makes a fine last two-drop.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Common: rank 54 of 91
- Green: rank 27 of 39
- Cost 2: rank 62 of 74
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 60,797 games
- 2 copies56.4 % · 21,221 games
- 3 copies58.0 % · 3,942 games
- 4 copies or more57.7 % · 499 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 21,776 games
- Next two weeks56.1 % · 11,855 games
- After that55.5 % · 9,061 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Foggy Swamp Visions171 games · 52.0 % (instead of 47.8% expected)
- Tundra Tank756 games · 58.6 % (instead of 54.4% expected)
Cards it wins less with
- Yue, the Moon Spirit935 games · 48.6 % (instead of 52.9% expected)
- Firebender Ascension897 games · 50.5 % (instead of 54.4% expected)
- The Unagi of Kyoshi Island2,149 games · 53.4 % (instead of 57.1% expected)
Where it is played
G/W · 68 %G/R · 64 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




