Rebellious Captives

Common · Creature — Human Peasant Ally

Pick rating

4.8WeakRank 201 of 281

Observed strength

55.1%Rank 146 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A two-mana 2/2 that fills turn two and keeps a late-game option: for six mana it gets two +1/+1 counters, then you Earthbend 2. It will not win games alone, but it is never dead in hand.

Risks. Exhaust: the ability works only once and costs six mana, so late on you spend a whole turn for a modest gain. Before that it is just a vanilla 2/2.

In the draft. Solid filler for a green deck that wants a smooth curve. Take it after your removal and better creatures; it makes a fine last two-drop.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.1 %(set average : 56.2 %)
Card in the opening hand54.8 %(set average : 55.4 %)
Card drawn during the game55.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)72.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 54 of 91
  • Green: rank 27 of 39
  • Cost 2: rank 62 of 74
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

25,475 games57.5 %(all pairs : 56.0 %)
13,903 games57.0 %(all pairs : 56.0 %)
13,734 games56.1 %(all pairs : 56.0 %)
10,073 games54.8 %(all pairs : 56.0 %)
5,090 games53.4 %(all pairs : 56.0 %)
4,970 games53.8 %(all pairs : 56.0 %)
3,534 games53.6 %(all pairs : 56.0 %)
2,834 games58.4 %(all pairs : 56.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.5 %· 11,488 games
All players, card in hand55.8 %· 42,692 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 60,797 games
  • 2 copies56.4 % · 21,221 games
  • 3 copies58.0 % · 3,942 games
  • 4 copies or more57.7 % · 499 games

Win rate since the set came out (card in hand)

  • First two weeks55.7 % · 21,776 games
  • Next two weeks56.1 % · 11,855 games
  • After that55.5 % · 9,061 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 68 %G/R · 64 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Badgermole Cub

    6. Badgermole Cub

    8.8
  • Great Divide Guide

    13. Great Divide Guide

    8.3
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Hermitic Herbalist

    69. Hermitic Herbalist

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.