Rabaroo Troop

Common · Creature — Rabbit Kangaroo

Pick rating

4.8WeakRank 200 of 281

Observed strength

52.6%Rank 224 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A five-mana white 3/5: with Landfall, each land you play gives it flying until end of turn and gains you 1 life. Plainscycling for two keeps you from missing land drops.

Risks. Five mana with two white mana is heavy, and flying only lasts on turns when a land enters. A 3/5 is still slow.

In the draft. A fair, flexible white common: land early, creature late. One or two copies, never ahead of removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.6 %(set average : 56.2 %)
Card in the opening hand52.6 %(set average : 55.4 %)
Card drawn during the game52.6 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)17.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 53 of 91
  • White: rank 33 of 40
  • Cost 5: rank 20 of 29
  • Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,862 games54.0 %(all pairs : 54.6 %)
3,992 games56.7 %(all pairs : 54.6 %)
3,478 games55.4 %(all pairs : 54.6 %)
3,051 games54.6 %(all pairs : 54.6 %)
2,510 games59.0 %(all pairs : 54.6 %)
1,052 games50.1 %(all pairs : 54.6 %)
668 games53.3 %(all pairs : 54.6 %)
623 games53.8 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.7 %· 2,208 games
All players, card in hand53.3 %· 10,321 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.6 % · 22,070 games
  • 2 copies55.3 % · 1,833 games

Win rate since the set came out (card in hand)

  • First two weeks53.4 % · 6,252 games
  • Next two weeks52.9 % · 2,577 games
  • After that53.3 % · 1,492 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Legend of Yangchen // Avatar Yangchen

    5. The Legend of Yangchen // Avatar Yangchen

    8.9
  • Aang, at the Crossroads // Aang, Destined Savior

    27. Aang, at the Crossroads // Aang, Destined Savior

    7.5
  • Katara, Water Tribe's Hope

    32. Katara, Water Tribe's Hope

    7.4
  • Gather the White Lotus

    55. Gather the White Lotus

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.