Sun Warriors
Uncommon · Creature — Human Warrior Ally
5.2PlayableRank 172 of 281
53.7%Rank 197 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A red-white 3/5 with Firebending that scales with your creature count: when it attacks, you get red mana to cast extra spells mid-combat. With five mana it also makes a 1/1 white Ally creature token late in the game.
Risks. Two colors required. With few creatures out, Firebending gives little, and a 3/5 attacking alone can run into a bigger blocker.
In the draft. Good in a creature-heavy red-white deck, where it is both a sturdy body and a mana sink. Do not force the pair for it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Uncommon: rank 65 of 110
- Multicolour: rank 33 of 51
- Cost 4: rank 29 of 52
- Average pick: 6.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 23,511 games
- 2 copies54.8 % · 4,873 games
- 3 copies55.9 % · 451 games
Win rate since the set came out (card in hand)
- First two weeks54.6 % · 7,127 games
- Next two weeks53.4 % · 3,355 games
- After that52.5 % · 2,319 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Destined Confrontation369 games · 52.3 % (instead of 49.0% expected)
- Secret Tunnel1,626 games · 58.2 % (instead of 55.4% expected)
- Fire Nation Palace1,844 games · 55.8 % (instead of 53.1% expected)
- Combustion Man2,994 games · 53.6 % (instead of 51.6% expected)
Cards it wins less with
- Earthen Ally604 games · 48.3 % (instead of 53.9% expected)
- Solstice Revelations705 games · 47.7 % (instead of 51.6% expected)
- Boiling Rock Prison1,679 games · 49.0 % (instead of 52.4% expected)
Where it is played
R/W · 40 %
Played in 5.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




