Combustion Man
Uncommon · Legendary Creature — Human Assassin
4.2WeakRank 231 of 281
52.7%Rank 221 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A five-mana 4/6 that, whenever it attacks, destroys a target permanent unless its controller has it deal damage to them equal to its power. Big body, and every attack forces a painful choice.
Risks. It costs five with two red mana, and the opponent can simply take the damage to save their permanent. Removal neutralises it.
In the draft. A good red top-end, especially against a low-life opponent. Take it mid-pack; it makes a good finisher in a heavily red deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Uncommon: rank 90 of 110
- Red: rank 30 of 40
- Cost 5: rank 22 of 29
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.0 % · 22,350 games
- 2 copies52.9 % · 1,429 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 5,949 games
- Next two weeks54.4 % · 2,609 games
- After that53.1 % · 1,646 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Zuko, Conflicted1,158 games · 51.6 % (instead of 47.7% expected)
- Price of Freedom593 games · 51.6 % (instead of 48.5% expected)
- Earth Rumble Wrestlers1,581 games · 53.9 % (instead of 51.3% expected)
- Mai, Jaded Edge5,642 games · 53.9 % (instead of 51.4% expected)
Cards it wins less with
- The Boulder, Ready to Rumble1,516 games · 49.5 % (instead of 52.5% expected)
- Earth Kingdom General1,212 games · 50.2 % (instead of 52.9% expected)
- Airship Engine Room3,588 games · 49.7 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




