Turtle-Duck
Common · Creature — Turtle Bird
5.2PlayableRank 173 of 281
53.3%Rank 204 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A one-mana green 0/4 that blocks well early. For three mana it has base power 4 and trample until end of turn: a wall that turns into a threat when you have spare mana.
Risks. On its own it deals no damage, and the ability is expensive to repeat every turn. It cannot block flyers.
In the draft. A fine one-drop for defensive or midrange green decks, but not a priority. Take it as a curve filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 43 of 91
- Green: rank 22 of 39
- Cost 1: rank 19 of 26
- Average pick: 11.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 18,845 games
- 2 copies53.8 % · 3,250 games
- 3 copies50.8 % · 266 games
Win rate since the set came out (card in hand)
- First two weeks52.8 % · 5,201 games
- Next two weeks54.3 % · 2,843 games
- After that53.8 % · 2,171 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kyoshi Island Plaza835 games · 48.6 % (instead of 45.5% expected)
- Heartless Act1,388 games · 57.1 % (instead of 54.2% expected)
- The Last Agni Kai587 games · 52.6 % (instead of 49.7% expected)
- The Legend of Kyoshi // Avatar Kyoshi1,733 games · 57.1 % (instead of 54.1% expected)
Cards it wins less with
- North Pole Gates1,615 games · 50.0 % (instead of 54.0% expected)
- Water Tribe Captain1,702 games · 51.4 % (instead of 54.8% expected)
- Kyoshi Warriors1,875 games · 52.2 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



