Toph, the Blind Bandit
Uncommon · Legendary Creature — Human Warrior Ally
6.4GoodRank 85 of 281
58.2%Rank 58 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A three-mana creature that earthbends 2 on entering: her power is at least 2 while the animated land stays around, and you also get a 2/2 haste land. Two bodies for three mana, and her power grows with every counter on your lands.
Risks. The animated land is a target: if it dies it returns tapped, but its counters are gone and Toph loses power. Without more counters she stays modest.
In the draft. A good card for a green deck, especially with effects that add counters. Take her ahead of most other three-drop creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.2 win-rate points
Its place in the set
- Uncommon: rank 33 of 110
- Green: rank 9 of 39
- Cost 3: rank 22 of 64
- Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 42,951 games
- 2 copies58.3 % · 5,966 games
- 3 copies59.8 % · 239 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 11,343 games
- Next two weeks58.7 % · 6,179 games
- After that58.5 % · 4,475 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Northern Air Temple484 games · 53.3 % (instead of 49.8% expected)
- Tiger-Dillo2,302 games · 59.3 % (instead of 55.7% expected)
- Mai, Scornful Striker765 games · 57.4 % (instead of 54.0% expected)
Cards it wins less with
- Fatal Fissure424 games · 46.7 % (instead of 49.8% expected)
- Energybending618 games · 50.0 % (instead of 53.1% expected)
- The Rise of Sozin // Fire Lord Sozin1,135 games · 57.2 % (instead of 59.9% expected)
Where it is played
G/R · 36 %B/G · 33 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




