The Legend of Kyoshi // Avatar Kyoshi
Mythic · Enchantment — Saga // Legendary Creature — Avatar
7.7Very goodRank 22 of 281
59.7%Rank 36 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.7/10).
Why. A powerful Saga: chapter I draws cards equal to your greatest power, II animates a land with as many counters as cards in your hand, then the Avatar gives your lands trample and hexproof and produces a lot of mana.
Risks. Six mana with two green, and everything depends on having big creatures. Without high power, chapter I is mediocre and the Avatar produces little mana.
In the draft. Strong in a green deck of big creatures, but not for others. Take it mid-pack, once your creatures are secured.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.4 win-rate points
Its place in the set
- Mythic: rank 13 of 20
- Green: rank 5 of 39
- Cost 6: rank 4 of 13
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 14,635 games
- 2 copies53.7 % · 255 games
Win rate since the set came out (card in hand)
- First two weeks59.1 % · 3,240 games
- Next two weeks61.5 % · 1,825 games
- After that61.1 % · 1,225 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avatar Destiny370 games · 58.1 % (instead of 51.3% expected)
- Diligent Zookeeper1,107 games · 60.0 % (instead of 56.1% expected)
- Iroh, Grand Lotus1,166 games · 59.1 % (instead of 55.9% expected)
- Bitter Work1,339 games · 56.7 % (instead of 53.7% expected)
Cards it wins less with
- Aang, at the Crossroads // Aang, Destined Savior966 games · 53.0 % (instead of 57.3% expected)
- Epic Downfall898 games · 53.6 % (instead of 56.8% expected)
- North Pole Gates1,212 games · 53.7 % (instead of 56.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




