Vengeful Villagers
Uncommon · Creature — Human Citizen
2.2WeakRank 258 of 281
50.8%Rank 259 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.2/10).
Why. A 3/3 for four that taps an opposing creature when it attacks and can sacrifice an artifact or creature to put a stun counter on it. It clears the way for your other attackers.
Risks. The sacrifice is a real card cost. A 3/3 with no evasion can be blocked and killed before attacking usefully. The stun only happens if you sacrifice.
In the draft. A fair body in white, better with tokens or artifacts to sacrifice. Not a high pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.7 win-rate points
Its place in the set
- Uncommon: rank 104 of 110
- White: rank 38 of 40
- Cost 4: rank 43 of 52
- Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 9,513 games
- 2 copies53.1 % · 810 games
Win rate since the set came out (card in hand)
- First two weeks51.6 % · 2,816 games
- Next two weeks51.8 % · 965 games
- After that52.0 % · 648 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fire Lord Zuko151 games · 54.3 % (instead of 44.7% expected)
- Deserter's Disciple1,121 games · 58.3 % (instead of 53.8% expected)
- Destined Confrontation416 games · 51.7 % (instead of 48.6% expected)
- Rebellious Captives749 games · 57.3 % (instead of 54.2% expected)
Cards it wins less with
- Abandon Attachments597 games · 47.2 % (instead of 53.6% expected)
- Barrels of Blasting Jelly864 games · 48.1 % (instead of 53.4% expected)
- Waterbending Lesson652 games · 49.7 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




