Waterbending Lesson

Common · Sorcery — Lesson

Pick rating

5.6PlayableRank 144 of 281

Observed strength

56.6%Rank 99 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A sorcery that draws three cards, then discards one unless you Waterbend 2. By tapping creatures or artifacts you keep all three. A good value source.

Risks. Four mana with no board impact costs you tempo if you're under pressure. Without two mana or two permanents to tap, you discard a card.

In the draft. A good blue draw common, useful in a controlling deck or one with many creatures. It counts as a Lesson for the cards that care.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.6 %(set average : 56.2 %)
Card in the opening hand54.3 %(set average : 55.4 %)
Card drawn during the game58.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 24 of 91
  • Blue: rank 23 of 40
  • Cost 4: rank 24 of 52
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

30,723 games56.6 %(all pairs : 56.3 %)
29,773 games57.1 %(all pairs : 56.3 %)
26,296 games57.3 %(all pairs : 56.3 %)
14,266 games56.4 %(all pairs : 56.3 %)
10,337 games56.1 %(all pairs : 56.3 %)
4,897 games53.3 %(all pairs : 56.3 %)
3,232 games53.7 %(all pairs : 56.3 %)
3,210 games55.3 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.6 %· 20,593 games
All players, card in hand56.9 %· 64,884 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.8 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.3 % · 112,223 games
  • 2 copies56.3 % · 20,926 games
  • 3 copies56.2 % · 997 games

Win rate since the set came out (card in hand)

  • First two weeks57.1 % · 31,716 games
  • Next two weeks57.0 % · 18,851 games
  • After that56.6 % · 14,317 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 62 %B/U · 57 %

Played in 24% of the decks of the set

Other cards of the same cost and colours

  • The Legend of Kuruk // Avatar Kuruk

    3. The Legend of Kuruk // Avatar Kuruk

    9.1
  • Avatar Aang // Aang, Master of Elements

    43. Avatar Aang // Aang, Master of Elements

    7.0
  • Guru Pathik

    76. Guru Pathik

    6.4
  • Teo, Spirited Glider

    97. Teo, Spirited Glider

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.