Vindictive Warden
Common · Creature — Human Soldier
5.6PlayableRank 143 of 281
54.1%Rank 183 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A 2/3 with menace and Firebending 1 that can also deal 1 damage to each opponent for three mana. It's hard to block and works as a late-game mana sink.
Risks. With 2 power it doesn't deal much damage alone, and the damage ability is slow. The red mana from Firebending disappears at end of combat.
In the draft. A black-red hybrid common that fits any black or red deck. Take it as a curve complement, not over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Common: rank 23 of 91
- Multicolour: rank 30 of 51
- Cost 3: rank 34 of 64
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 33,635 games
- 2 copies55.9 % · 7,823 games
- 3 copies55.8 % · 1,143 games
- 4 copies or more59.7 % · 134 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 11,570 games
- Next two weeks55.4 % · 5,032 games
- After that55.0 % · 3,691 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Price of Freedom766 games · 55.4 % (instead of 50.6% expected)
- Sozin's Comet356 games · 54.2 % (instead of 50.4% expected)
- Solstice Revelations2,522 games · 55.5 % (instead of 52.0% expected)
Cards it wins less with
- Sandbender Scavengers634 games · 46.8 % (instead of 52.0% expected)
- Phoenix Fleet Airship1,534 games · 51.8 % (instead of 55.7% expected)
Where it is played
B/R · 58 %R/W · 26 %
Played in 7.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




