Zuko, Conflicted
Rare · Legendary Creature — Human Rogue
4.4WeakRank 228 of 281
49.8%Rank 268 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A two-mana 2/3 that, at the beginning of your first main phase, makes you choose a mode not yet chosen and lose 2 life: draw, a +1/+1 counter, red mana, or give Zuko to the opponent. Useful if you take the lead fast.
Risks. Each choice costs 2 life, and the last mode hands Zuko to the opponent, which you eventually get forced into. Against an aggressive deck the lost life quickly becomes dangerous.
In the draft. Only for an aggressive black-red deck that takes over before paying too much life. Otherwise let it pass: it is a risk, not safe value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Rare: rank 52 of 60
- Multicolour: rank 42 of 51
- Cost 2: rank 70 of 74
- Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 5,059 games
- 2 copies49.3 % · 554 games
Win rate since the set came out (card in hand)
- First two weeks51.8 % · 1,590 games
- Next two weeks48.5 % · 493 games
- After that46.1 % · 310 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Uncle Iroh291 games · 52.9 % (instead of 48.3% expected)
- Cruel Administrator2,133 games · 51.2 % (instead of 46.9% expected)
- Hog-Monkey619 games · 51.9 % (instead of 47.5% expected)
- Fire Nation Raider1,096 games · 51.6 % (instead of 47.5% expected)
Cards it wins less with
- Sun-Blessed Peak366 games · 43.2 % (instead of 49.9% expected)
- Jet, Freedom Fighter458 games · 45.6 % (instead of 52.1% expected)
- Misty Palms Oasis418 games · 45.5 % (instead of 49.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




