Misty Palms Oasis
Common · Land
5.2PlayableRank 168 of 281
55.8%Rank 123 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A white-black dual land that enters tapped and can be sacrificed, for four mana and by tapping it, to draw a card. It fixes your colours and guards against flood late.
Risks. It enters tapped, which costs tempo, and it only has value in a white or black deck.
In the draft. Play it in a white-black deck or with a splash of one of those colours. Take it fairly late: good fixing, not a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Common: rank 39 of 91
- Colourless: rank 14 of 31
- Cost 0: rank 8 of 19
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 37,429 games
- 2 copies54.7 % · 5,160 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 9,851 games
- Next two weeks55.4 % · 5,667 games
- After that56.7 % · 4,354 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Destined Confrontation829 games · 52.6 % (instead of 49.5% expected)
- The Rise of Sozin // Fire Lord Sozin3,050 games · 61.1 % (instead of 58.6% expected)
- Bender's Waterskin3,587 games · 55.0 % (instead of 52.7% expected)
- Fatal Fissure675 games · 50.8 % (instead of 48.5% expected)
Cards it wins less with
- Zuko, Conflicted418 games · 45.5 % (instead of 49.9% expected)
- Iroh, Tea Master1,168 games · 51.6 % (instead of 55.6% expected)
- Aang, at the Crossroads // Aang, Destined Savior1,466 games · 52.0 % (instead of 56.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




