Fire Nation Raider

Common · Creature — Human Soldier

Pick rating

2.0WeakRank 266 of 281

Observed strength

50.4%Rank 265 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A 4/2 for four that creates a Clue token with Raid if you attacked this turn. It gives you a body and a delayed draw when one of your creatures has already attacked.

Risks. Two toughness makes it fragile, and you must attack before casting it to get the Clue. It costs four mana for a middling effect.

In the draft. Red filler for an aggressive deck. Take it late in a pack; it is not worth a high pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.4 %(set average : 56.2 %)
Card in the opening hand50.1 %(set average : 55.4 %)
Card drawn during the game50.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -2.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)15.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 84 of 91
  • Red: rank 38 of 40
  • Cost 4: rank 47 of 52
  • Average pick: 11.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,069 games52.8 %(all pairs : 52.7 %)
3,853 games52.3 %(all pairs : 52.7 %)
3,837 games54.5 %(all pairs : 52.7 %)
3,333 games53.4 %(all pairs : 52.7 %)
1,392 games55.7 %(all pairs : 52.7 %)
427 games44.3 %(all pairs : 52.7 %)
314 games47.8 %(all pairs : 52.7 %)
294 games48.0 %(all pairs : 52.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.4 %· 2,232 games
All players, card in hand51.3 %· 8,724 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy52.7 % · 15,948 games
  • 2 copies53.2 % · 3,044 games
  • 3 copies49.8 % · 245 games

Win rate since the set came out (card in hand)

  • First two weeks51.8 % · 5,882 games
  • Next two weeks50.1 % · 1,622 games
  • After that50.8 % · 1,220 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Legend of Roku // Avatar Roku

    7. The Legend of Roku // Avatar Roku

    8.8
  • The Cave of Two Lovers

    34. The Cave of Two Lovers

    7.4
  • Wartime Protestors

    41. Wartime Protestors

    7.1
  • Avatar Aang // Aang, Master of Elements

    43. Avatar Aang // Aang, Master of Elements

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.