Armaggon, Future Shark

Rare · Legendary Creature — Shark Horror Mutant

Pick rating

8.6BombRank 7 of 190

Observed strength

64.7%Rank 4 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.6/10).

Why. A 9/6 with flash that destroys up to three creatures when it enters. Once you reach eight mana it swings the game, even on your opponent's turn.

Risks. Eight mana is expensive: you have to survive until then, and a fast deck will punish you. It also needs two black mana.

In the draft. A formidable finisher, but not an automatic pick. Excellent in a slower black deck with ways to survive and ramp; in aggro, let it go.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game64.7 %(set average : 57.7 %)
Card in the opening hand59.1 %(set average : 56.4 %)
Card drawn during the game67.8 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +11.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 2 of 53
  • Black: rank 2 of 28
  • Cost 8: rank 1 of 2
  • Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,597 games59.2 %(all pairs : 58.7 %)
2,618 games57.6 %(all pairs : 58.7 %)
1,795 games58.5 %(all pairs : 58.7 %)
491 games58.7 %(all pairs : 58.7 %)
429 games60.8 %(all pairs : 58.7 %)
419 games60.6 %(all pairs : 58.7 %)

splash

217 games63.1 %(all pairs : 58.7 %)

splash

172 games67.4 %(all pairs : 58.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand66.6 %· 1,242 games
All players, card in hand64.7 %· 4,852 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.7 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.7 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy58.7 % · 10,400 games
  • 2 copies56.2 % · 260 games

Win rate since the set came out (card in hand)

  • First two weeks63.4 % · 3,092 games
  • Next two weeks66.4 % · 1,489 games
  • After that70.1 % · 271 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.