Leatherhead, Swamp Stalker

Rare · Legendary Creature — Crocodile Mutant Rogue

Pick rating

5.4PlayableRank 105 of 190

Observed strength

61.4%Rank 21 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.4/10).

Why. A four-mana 5/4 trampler, well above the rate for its cost. She enters with a hexproof counter and, when she deals combat damage to a player, you may remove a counter to destroy an artifact or enchantment that player controls.

Risks. Once the counter is removed she loses her hexproof and is exposed to removal. Two green mana means you need to be properly in the color.

In the draft. A good creature to take ahead of average cards if you are green. She dominates the board from turn four, and hexproof protects her at first.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.4 %(set average : 57.7 %)
Card in the opening hand61.3 %(set average : 56.4 %)
Card drawn during the game61.5 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +9.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 33 of 53
  • Green: rank 13 of 27
  • Cost 4: rank 18 of 32
  • Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,592 games56.7 %(all pairs : 56.7 %)
2,478 games54.4 %(all pairs : 56.7 %)
1,453 games58.5 %(all pairs : 56.7 %)
631 games55.5 %(all pairs : 56.7 %)
404 games57.7 %(all pairs : 56.7 %)
352 games58.2 %(all pairs : 56.7 %)
282 games63.1 %(all pairs : 56.7 %)
120 games67.5 %(all pairs : 56.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.6 %· 961 games
All players, card in hand61.4 %· 4,123 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.3 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.1 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy56.8 % · 8,533 games
  • 2 copies55.4 % · 316 games

Win rate since the set came out (card in hand)

  • First two weeks60.3 % · 2,442 games
  • Next two weeks62.9 % · 1,405 games
  • After that63.4 % · 276 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lessons from Life

    32. Lessons from Life

    7.0
  • Mikey & Don, Party Planners

    40. Mikey & Don, Party Planners

    6.8
  • Michelangelo, Mutant BFF

    70. Michelangelo, Mutant BFF

    6.0
  • Michelangelo, Improviser

    94. Michelangelo, Improviser

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.