New Generation's Technique

Uncommon · Sorcery

Pick rating

4.5WeakRank 147 of 190

Observed strength

52.8%Rank 151 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A ramp sorcery: two basic lands onto the battlefield tapped, for four mana, or three with Sneak. It helps you reach your big cards and fix your colours.

Risks. No direct effect on the board and slow: casting it on turn four does not advance your game against an aggressive opponent.

In the draft. Only playable in slow green decks with expensive cards to cast. Take it late, and do not build your deck around it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.8 %(set average : 57.7 %)
Card in the opening hand51.6 %(set average : 56.4 %)
Card drawn during the game53.5 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)32.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 48 of 55
  • Green: rank 20 of 27
  • Cost 4: rank 23 of 32
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,937 games52.6 %(all pairs : 52.5 %)
1,137 games52.3 %(all pairs : 52.5 %)
1,065 games49.7 %(all pairs : 52.5 %)
480 games49.8 %(all pairs : 52.5 %)
454 games47.8 %(all pairs : 52.5 %)
390 games59.7 %(all pairs : 52.5 %)
202 games61.4 %(all pairs : 52.5 %)
172 games57.6 %(all pairs : 52.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.8 %· 689 games
All players, card in hand54.2 %· 2,941 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.2 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy52.4 % · 5,973 games
  • 2 copies54.7 % · 472 games

Win rate since the set came out (card in hand)

  • First two weeks53.0 % · 1,892 games
  • Next two weeks57.3 % · 932 games
  • After that49.6 % · 117 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lessons from Life

    32. Lessons from Life

    7.0
  • Mikey & Don, Party Planners

    40. Mikey & Don, Party Planners

    6.8
  • Michelangelo, Mutant BFF

    70. Michelangelo, Mutant BFF

    6.0
  • Michelangelo, Improviser

    94. Michelangelo, Improviser

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.